inducta
economy
- R becomes F or C0 instantly
- F→f→gone fades over time
- C0→C1→C2 grows over time
power
- C1, f = normal
- C2, F = strong
- normal = 1 damage
- strong = 2 damage
combatants
- A locks then fires, only targetable when locked
- L arcs, only hits eco two tiles away
- E moves toward eco, turns right when blocked
- + = elite
- ++ = boss
- * = next shift
- ** = two shifts
shift order
- R F C grow / fade
- A locks / fires
- L loads / attacks
- E moves / destroys
- pressure enters
- collapse checks
flow
- build power · spend power · survive the shift
- observe to advance time
- observe in collapse to learn
- hold observe in collapse to begin again
collapse
incoming pressure cannot enter